Journeyman Week 6
- Tyler Rotheram
- May 13, 2021
- 1 min read
This week I began work on the TES system, an event system I developed to bypass the need for level designers to use blueprints, as it was evident some of them were struggling with it.

This system was based on the Horror Event System from the UE4 Horror Engine, but included features specifically required for our project such as weapon switching, a more in-depth dialogue system, HUD UI integration, spawning enemies, and different Trigger interaction types.
I became sick this week and had to take some time off from the project, so I tried to support the team with my technical knowledge and quality control.
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