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The Spellsword - Industry Portfolio Project
The premise of my prototype is a third-person sword-and-sorcery game in a modern-day setting. Featuring Witcher 3 styled combat with...
Tyler Rotheram
May 20, 20211 min read
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Journeyman Week 12
An absolute hectic week to say the least. The game was still not done in terms of the core gameplay loop (starting the game, replaying...
Tyler Rotheram
May 13, 20211 min read
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Journeyman Week 10/11
This week, most of production in terms of assets was completed, however we were still waiting on both code and level design to finish...
Tyler Rotheram
May 13, 20211 min read
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Journeyman Week 9
Since I was offered a full-time job as a level designer, I decided to take it to improve my CV and finally push myself out of QA and into...
Tyler Rotheram
May 13, 20211 min read
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Journeyman Week 8
Before the Easter break, I updated the excel task sheet with all tasks which would need completing over Easter. I also created a table...
Tyler Rotheram
May 13, 20211 min read
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Journeyman Week 7
This week I took charge of creating the presentation. In preparation, I set a milestone for the first playable demo of the game to be...
Tyler Rotheram
May 13, 20211 min read
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Journeyman Week 6
This week I began work on the TES system, an event system I developed to bypass the need for level designers to use blueprints, as it was...
Tyler Rotheram
May 13, 20211 min read
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YGD BAFTA Game Concept
At the end of Sixth form (2019), I worked for three months on a idea for a new game concept to apply for the BAFTA Young Game Designers...
Tyler Rotheram
Mar 3, 20211 min read
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Mech Hunters (Not Finsished)
Mech Hunters is a tabletop game in which players must build their own mech suits and battle eachother for survival in one of five...
Tyler Rotheram
Mar 3, 20211 min read
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Shifted Gears (Not Finished)
Shifted Gears is a top-down twin-stick vehicular shooter, where the player must invade a compound and destroy three generators. This was...
Tyler Rotheram
Mar 3, 20211 min read
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Arakna Z: Egg Hunt (Mission Design) (Not Finished)
In this module I had to create a game mission for a pre-made base game (which we couldn't edit) called Arakna Z - a zombie-like shooter...
Tyler Rotheram
Mar 3, 20211 min read
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Odon Whyte (User Interface Design) (NotFinished)
The aim of this module was to produce a working front-end and HUD (heads-up-display) interface for an imaginary game. The game concept I...
Tyler Rotheram
Mar 3, 20211 min read
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Journeyman Week 5
Over the weekend I'd had some team members come to me with issues which I had to help them out with, such has how to use Trello,GitHub...
Tyler Rotheram
Feb 27, 20213 min read
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Journeyman Week 4
This week, we started with a large amount of miscommunication due to out-of-date files and separate files which had been lost by other...
Tyler Rotheram
Feb 20, 20212 min read
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Journeyman Week 3
At the start of this week, I had a number of important questions on my mind: Are we communicating and working efficiently? How is our...
Tyler Rotheram
Feb 14, 20213 min read
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Journeyman Week 2
In the second week, we were formally assigned our roles which presented its own challenges as I was the only gameplay designer. As a...
Tyler Rotheram
Feb 7, 20212 min read
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Journeyman Week 1
Throughout this blog, I will be documenting my process during the Journeyman Group Project at Teesside University. The chosen theme for...
Tyler Rotheram
Feb 7, 20212 min read
7 views
0 comments
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