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Journeyman Week 10/11

This week, most of production in terms of assets was completed, however we were still waiting on both code and level design to finish their part. I decided to take any members not working on tasks and assign them to the creation of the vertical slice video.


We got the news today that we would most likely not be getting the assets from the character and animation team, and so I directed some resources towards replacement meshes and animations for these that we can show off in our vertical slice video.


The team is still behind in terms of production which is cutting us down to the wire. Some tasks are specifically blocked by programming and UI which means we simply couldn’t work at some points. Even so, I directed my attention at the vertical slice video and planned out what would happen in the video. I then assigned some tasks for the rest of the team to collect music, sound effects and come up with shots for how the scenes would look.



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